Foundation HTML5 animation with JavaScript (Record no. 45847)

MARC details
000 -LEADER
fixed length control field 02455 a2200193 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9788132205463
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.74 LAM
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Lamberta, Billy
245 ## - TITLE STATEMENT
Title Foundation HTML5 animation with JavaScript
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Springer
Place of publication, distribution, etc New Delhi
Date of publication, distribution, etc 2011
300 ## - PHYSICAL DESCRIPTION
Extent 482
520 ## - SUMMARY, ETC.
Summary, etc Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games. What you???ll learn All the JavaScript and HTML5 code (including math and trigonometry functions) you'll need to start animating with code Basic motion principles like velocity, acceleration, friction, easing, and bouncing How to handle user interactions via the keyboard, mouse, and touchscreen Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics All the basic 3D concepts you'll need for 3D in HTML5 (without WebGL) from simple perspective to full 3D solids, complete with backface culling and dynamic lighting Who this book is for This book is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android device
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element HTML (Document markup language)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element JavaScript (Computer program language)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Internet programming
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Peters, Keith
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
Source of classification or shelving scheme Dewey Decimal Classification

No items available.