Augmented Reality for Developers (Record no. 49500)
[ view plain ]
000 -LEADER | |
---|---|
fixed length control field | 01839 a2200217 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250210145234.0 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781787286436 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.8 LIN |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Linowes, Jonathan |
245 ## - TITLE STATEMENT | |
Title | Augmented Reality for Developers |
Remainder of title | Build Practical Augmented Reality Applications With Unity, ARCore, ARKit, and Vuforia |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Name of publisher, distributor, etc | Packt Publishing Ltd. |
Place of publication, distribution, etc | Mumbai |
Date of publication, distribution, etc | 2017 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 526 |
520 ## - SUMMARY, ETC. | |
Summary, etc | Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.<br/>The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.<br/>By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Nonfiction |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Technology |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer Science, knowledge & Systems  |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Special Computer Methods  |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Virtual Reality |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Babilinski, Krystian |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | Book |
Source of classification or shelving scheme | Dewey Decimal Classification |
No items available.