Unity 2020 Virtual Reality Projects: Learn VR Development by Building Immersive Applications and Games With Unity 2019.4 and Later Versions (Record no. 49501)

MARC details
000 -LEADER
fixed length control field 01897 a2200181 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250210143104.0
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781839217333
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.8 LIN
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Linowes, Jonathan
245 ## - TITLE STATEMENT
Title Unity 2020 Virtual Reality Projects: Learn VR Development by Building Immersive Applications and Games With Unity 2019.4 and Later Versions
250 ## - EDITION STATEMENT
Edition statement 3
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Packt publishers
Date of publication, distribution, etc 2023
Place of publication, distribution, etc Mumbai
300 ## - PHYSICAL DESCRIPTION
Extent 577
520 ## - SUMMARY, ETC.
Summary, etc This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtual Reality (VR)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element 3D computer graphics
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
Source of classification or shelving scheme Dewey Decimal Classification

No items available.