Unity 2020 Virtual Reality Projects: Learn VR Development by Building Immersive Applications and Games With Unity 2019.4 and Later Versions (Record no. 49501)
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000 -LEADER | |
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fixed length control field | 01897 a2200181 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250210143104.0 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781839217333 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.8 LIN |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Linowes, Jonathan |
245 ## - TITLE STATEMENT | |
Title | Unity 2020 Virtual Reality Projects: Learn VR Development by Building Immersive Applications and Games With Unity 2019.4 and Later Versions |
250 ## - EDITION STATEMENT | |
Edition statement | 3 |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Name of publisher, distributor, etc | Packt publishers |
Date of publication, distribution, etc | 2023 |
Place of publication, distribution, etc | Mumbai |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 577 |
520 ## - SUMMARY, ETC. | |
Summary, etc | This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Virtual Reality (VR) |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | 3D computer graphics |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | Book |
Source of classification or shelving scheme | Dewey Decimal Classification |
No items available.