Learn Python Game Development with ChatGPT: Techniques for Creating Engaging Games with Generative AI (Record no. 51662)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 01417 a2200181 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20250916153543.0 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9789355516435 |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 794.815133 LAN |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Lanham, Micheal |
| 245 ## - TITLE STATEMENT | |
| Title | Learn Python Game Development with ChatGPT: Techniques for Creating Engaging Games with Generative AI |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Name of publisher, distributor, etc | BPB Publications |
| Place of publication, distribution, etc | New Delhi |
| Date of publication, distribution, etc | 2024 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | 333 |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc | This book is a comprehensive guide to creating interactive and engaging games, leveraging the capabilities of ChatGPT and other advanced AI technologies. The book starts with prompt engineering and system prompting, building a strong AI foundation for game development. It covers various game genres, from text adventures to 3D shooters, showing AI integration. Each chapter is designed to build on the previous one, ensuring a cohesive learning experience that gradually increases in complexity and depth. Readers will learn game development basics and creative techniques for immersive game worlds. They will use PyZork for text games and Streamlit for enhanced visuals. The book covers AI-generated assets, behavior-driven AI, and advanced topics like isometric world-building and voice-responsive games. Practical projects help readers create their unique games, while GPT agents and AI technologies showcase the future of gaming. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Python |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Game Development |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | AI |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | Book |
| Source of classification or shelving scheme | Dewey Decimal Classification |
No items available.