Reinforcement Learning: An Introduction (Record no. 51744)

MARC details
000 -LEADER
fixed length control field 02033 a2200217 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251008152919.0
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780262039246
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.31 SUT
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Sutton, Richard S
245 ## - TITLE STATEMENT
Title Reinforcement Learning: An Introduction
250 ## - EDITION STATEMENT
Edition statement 2
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc MIT Press
Date of publication, distribution, etc 2020
Place of publication, distribution, etc Cambridge
300 ## - PHYSICAL DESCRIPTION
Extent 526
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Adaptive Computation and Machine Learning
520 ## - SUMMARY, ETC.
Summary, etc Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics.<br/>Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Reinforcement Learning
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Machine Learning
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Barto, Andrew G
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Bach, Francis (Series editor)
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
Source of classification or shelving scheme Dewey Decimal Classification

No items available.