Design Patterns : Elements Of Reusable Object Oriented Software
Material type:
- 9789332555402
- 005.12 GAM
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds | |
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ACED | Computer Science and Information Technology | 005.12 GAM (Browse shelf(Opens below)) | Available | E12613 | ||||
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Alliance School of Advanced Computing | Computer Science and Information Technology | 005.12 GAM (Browse shelf(Opens below)) | 1 | Not for loan | E16043 | |||
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Alliance School of Advanced Computing | Computer Science and Information Technology | 005.12 GAM (Browse shelf(Opens below)) | 4 | Available | E16046 | |||
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Alliance School of Advanced Computing | Computer Science and Information Technology | 005.12 GAM (Browse shelf(Opens below)) | 2 | Available | E16044 | |||
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Alliance School of Advanced Computing | Computer Science and Information Technology | 005.12 GAM (Browse shelf(Opens below)) | 5 | Available | E16047 | |||
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Alliance School of Advanced Computing | Computer Science and Information Technology | 005.12 GAM (Browse shelf(Opens below)) | 3 | Available | E16045 | |||
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Alliance School of Liberal Arts and Humanities | 005.12 GAM (Browse shelf(Opens below)) | Available | LA01288 |
Total holds: 0
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The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
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