000 01897 a2200181 4500
005 20250210143104.0
020 _a9781839217333
082 _a006.8 LIN
100 _aLinowes, Jonathan
245 _aUnity 2020 Virtual Reality Projects: Learn VR Development by Building Immersive Applications and Games With Unity 2019.4 and Later Versions
250 _a3
260 _bPackt publishers
_c2023
_aMumbai
300 _a577
520 _aThis third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
650 _aVirtual Reality (VR)
650 _a3D computer graphics
942 _cBK
_2ddc
999 _c49501
_d49501