000 01401 a2200169 4500
005 20250916184227.0
020 _a9781484279533
082 _a006. 696 MOI
100 _aMoioli, Gianpiero
245 _aIntroduction to Blender 3.0 : Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing With Blender
260 _bAPress
_aMilano
_c2022
300 _a466
520 _aMaster the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools―mesh modeling and sculpting―to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler
650 _aComputer science
650 _aArt & Design
942 _cBK
_2ddc
999 _c51659
_d51659