| 000 | 01401 a2200169 4500 | ||
|---|---|---|---|
| 005 | 20250916184227.0 | ||
| 020 | _a9781484279533 | ||
| 082 | _a006. 696 MOI | ||
| 100 | _aMoioli, Gianpiero | ||
| 245 | _aIntroduction to Blender 3.0 : Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing With Blender | ||
| 260 |
_bAPress _aMilano _c2022 |
||
| 300 | _a466 | ||
| 520 | _aMaster the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools―mesh modeling and sculpting―to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler | ||
| 650 | _aComputer science | ||
| 650 | _aArt & Design | ||
| 942 |
_cBK _2ddc |
||
| 999 |
_c51659 _d51659 |
||